Author(s): Susan Moore
Nat Walker is the orphan heiress to her parents' games empire. While the mystery behind their deaths remains unsolved, Nat must fend off the unwelcome and avaricious attentions of her aunt, who is keen to "adopt" her and her millions. When her guardian, Jamuka, is called back to Mongolia by a clan emergency, Nat discovers vital information about the poison that is killing his people. She decides to follow him, and in doing so, becomes drawn into the deadly game of revenge, corruption and world domination that is playing out against the snowy white Steppes.
After many years spent living in California working at Lucasfilm, Susan has returned to the green and pleasant lands of England. She now lives with her husband and daughter near the Devil's Punch Bowl in Surrey where she loves to walk her two, small, but really fast chippets. On rainy mornings when a damp mist descends on the landscape, and Susan is lost once again, she can easily imagine how Conan-Doyle was inspired to write Hound of the Baskervilles. As well as the world of the past she is fascinated by the potential of the near-future and its use of technology. She recently received an MA with distinction in Creative Writing from Kingston University.